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Etherian sol

Etherian Sol


Team Size: 5

Tools used: Unity, C#, Cinemachine, source tree


To create all code within the game such as movement system, hook shot mechanic for pulling objects and pulling the player to a point. As well I was responsible for setting up and maintaining the source tree as well as the git lab accounts. If any issues with the game arouse I was also responsible for looking into a solution too it if it was too technical for other team members to handle.


A game I worked on for my capstone year featuring a rich environment and a singular mechanic, the hook shot that the player used to manipulate the environment to create new paths and as a traversal tool to get to places the player wouldn't normally be able to reach.

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